Lady Inerva Darkvein Normal and Lady Inerva Darkvein Heroic guide! Lady Inerva Darkvein is a raid boss in the Castle Nathria raid of Shadowlands.
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This Lady Inerva Darkvein boss guide will show you the Lady Inerva Darkvein abilities that you’ll see in the Normal, Heroic and LFR versions of the Lady Inerva Darkvein fight. Mythic Lady Inerva Darkvein has additional mechanics not shown in this Normal and Heroic Lady Inerva Darkvein guide. Footage of Lady Inerva Darkvein for this boss guide is from PTR raid testing and some mechanics may look different or change when the Castle Nathria raid releases on live servers starting December 8th.
The key to Lady Inerva Darkvein is to stay on top of emptying Anima Containers without totally overwhelming the healers with raid damage. As the various jars get past 33 and 66% Anima, more modifications will be unlocked for their respective ability.
Tank Jar (officially the Container of Desire) is connected to the Warped Desires tank debuff. Swap on two stacks, or more if you can deal. The first upgrade makes additional raiders take connected damage to the tank, and the second upgrade adds an explosion when the Warped Desires tank debuff expires.
Soak Jar (officially the Container of Bottled Anima) is connected to the Bottled Anima soak mechanic. One player needs to soak each ring to prevent raid damage. The first upgrade makes the soak spots leave pools, which is unavoidable and you can’t place them. The second upgrade makes the soaks bounce, requiring two consecutive soaks. There’s no way to aim them.
Orb Jar (officially the Container of Sin) is connected to the Sins and Suffering orb threading mechanic. The three players connected by Suffering beams need to thread them through every Sin orb at once to make them despawn. Other players should avoid the beams. The first upgrade connects the Sin orbs with damaging beams of their own, and the second upgrade makes the Sin beams rotate.
Add Jar (officially the Container of Concentrated Anima) is connected to the Concentrated Anima adds. Players targeted with the DoT should move near melee but not on top of players for their explosions. Stationary adds will spawn, the large one needs to be tanked and has a swap worthy debuff. Interrupt and kill the smaller adds, kill the larger one. The first upgrade makes targets of the DoT rooted, so they should remain near melee at all times unless soaking. The second upgrade causes shadow fragments to fly out from the DoT targets on expiration, which the raid needs to dodge.
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